<lmargin%:2><just:right><bitmap:demo/client/ui/features/ss_we>
<just:left><font:Arial Bold:18>Water Rendering Engine<font:Arial:16>
<lmargin%:5>Nothing adds to the visual quality of a scene like a huge body of water with twinkling sun reflections.  Use the World Editor to place any number of water blocks in your world then adjust the "dials" to perfect your look: everything from churning lava to crystal clear still water.


<lmargin%:2><font:Arial Bold:18>Feature Highlights:<font:Arial:16><lmargin%:5>
 Level-of-Detail (LOD) uses screen error metrics 
 Continuous, seemless, LOD mesh generation for large bodies of water
 Specular sun glare reflection
 Water depth based shoreline translucency
 Dynamic wave animations
 Multi-pass wave crest and shoreline textures
 Integration with terrain and interior engines
