<lmargin%:2><just:right><bitmap:demo/client/ui/features/ss_te>
<just:left><font:Arial Bold:18>Terrain Rendering Engine<font:Arial:16>
<lmargin%:5>The Terrain system can render truly spectacular vistas with impressive visual distance.  Using the in-game editors you can quickly generate realistic heightfields and texture kilometers of terrain with a few mouse clicks. The screen error based, continuous LOD mesh reduction keeps the poly count low, the mesh rock solid and the distance visibiliy high.

<lmargin%:2><font:Arial Bold:18>Integrated Editors:<font:Arial:16><lmargin%:5>
 Integrated Heightfield Generator
 Import/export grayscale heightfield bitmaps
 Integrated rule-based texture tile placement
 Integrated texture tile "painting" 

<lmargin%:2><font:Arial Bold:18>Feature Highlights:<font:Arial:16><lmargin%:5>
 Continuous, seemless, Level-of_Detail (LOD) mesh
 LOD reduction uses adjustable screen error metrics
 Light mapped self shadowing and building shadows
 Dynamically generated blend tiles
 Aggregated tile mip-mapping
 Altitude based fog banks
 Seamless integration with the interior engine

