<lmargin%:2><just:right><bitmap:demo/client/ui/features/ss_re>
<just:left><font:Arial Bold:18>Rendering Engine Overview<font:Arial:16>
<lmargin%:5>The scene graph based rendering system in the Torque Game Engine supports a wide array of rendering tasks: from vast Terrains to detailed Interior spaces, Animated Meshes and clouded Skys all seamlesly integrated producing stunning scenery.  The next couple pages provide an overview of the major rendering sub-systems.

<lmargin%:2><font:Arial Bold:18>Feature Highlights:<font:Arial:16><lmargin%:5>
 Terrain Rendering
 Interior Rendering
 Sky and Environmental effects
 Complex Animated Meshes
 Multi-pass texturing
 Layered volumetric fog
 Decals
 Detail texturing
 Environment mapping
 Vertex and multi-pass lighting
 True spherical distance fogging (for terrain, buildings)
 Spherical distance clipping (for terrain, buildings)

