<lmargin%:2><just:right><bitmap:demo/client/ui/features/ss_me>
<just:left><font:Arial Bold:18>Mesh Rendering Engine<font:Arial:16>
<lmargin%:5>The work-horse of the Torque Game Engine, the Mesh Rendering Engine does it all.  Use single mesh and hierarchial mesh part shapes for players, vehicles, guns, projectiles, trees, rocks, you name it.  Add multiple complex animation sequences and even blend between multiple active animations!


<lmargin%:2><font:Arial Bold:18>Feature Highlights:<font:Arial:16><lmargin%:5>
 Continuous Level-of-Detail based on a progressive mesh algorithm
 Supports bone, mesh, texture bitmap, texture coordinate and visibilty animations.
 Blend between multiple simutaneous animations
 Mesh vertex deformation animation
 Multi-bone mesh skeletal animation
 Simple interface to multi-sequence animation manager
 Damage detail level
 Collision detail level
 Projected object shadows (clipped against the environment)
 3DStudio Max & MilkShape exporters
